ASUS & nVidia organize a joint Gamers’ Gathering

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Hugo giving his keynote

Gaming has become a big part of my life once again. Almost every night you can see me caving in my darkened room, clicking and tapping while screaming in the headphone like a maniac. But that’s what gamers do – apart from attending gamers’ gathering; especially one that is organized by one of your favourite army. Say what you want, but I’m an avid fan of BOTH ASUS and nVidia. I am not and have never been an AMD guy and I do not plan to be one. But there is no harm in that really. Because when a gathering like this is organized, everyone becomes humble and shows up to induce their support.

Attendees giving a shot on the displayed systems

Attendees giving a shot on the displayed systems

There were a few highlights in the gathering really – most of which we already were aware of anyway. We were about to be introduced to the Poseidon and Matrix GPU along with the new GeForce GTX 750 Ti. I won’t go in-depth into those as you can pretty much find all the required resources everywhere over the internet already. Neither will I go into the Blacklight Retribution introduction because I was already playing that game over a month ago now with my cousins and there is enough information about it as well.

The G-Sync and non-G-Sync demonstrated

The G-Sync and non-G-Sync demonstrated

What really captured my attention and awed me was their upcoming G-Sync display. This is capable of bringing the display technology in the gaming world into a whole new level – especially if you are particular about frame rates. The fundamental of this technology is interesting. The monitor attempts to set a “benchmark frame rate” which both the GPU and the monitor agrees to achieve first. This will totally be based on your system setup – especially the amount of free memory available in your GPU. Then, based on this benchmark, the GPU fires up a “live benchmark frame rate” which renders the game to its best capabilities.

Juan Chong giving insights on overclocking and introducing the line-ups

Juan Chong giving insights on overclocking and introducing the line-ups

Now, in a normal scenario, if the GPU is rendering at a live frame rate, the monitor’s fixed frequency will not be able to catch up, causing very visible jitters in the game play. Before this, V-Sync was able to solve a little part of this problem. But under heavy poligon calculations rendered with vivid graphics, there was still noticeable lag. However, the G-Sync totally solved this problem. What it does is, that it continuously communicates with the GPU, and based on it’s live frame rate, it synchronizes its own frequency and renders the output accurately. The results were AMAZING and seeing is really believing. However, one important thing worth noting here is that you will not be able to use HDMI for this feature – which to me clearly is not a big problem at all.

Gamers trying their hand on Blacklight Retribution

Gamers trying their hand on Blacklight Retribution

The event was held in Orange Esports Stadium in Setapak. The keynote was presented by Hugo Hsu, TASA Desktop GPU Segment Sales Manager from nVidia and Juan Chong from ASUS Malaysia. After the presentation, the attendees were allowed to give a shot on Blacklight Retribution game that was pre-installed on the desktops in the stadium. There was also an offer on the STEAM packages offered by C-Zone Sdn Bhd which didn’t really entice me personally considering my desktop setup is way beyond what those packages were offering :D

Overall, the event was fun. The crowd was ample and we made plenty of new friends. Above all, at the end of the event, myself and my buddy Amil couldn’t wait to get back home to our own gears and game on again!

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